Richman
I built a property game with auctions, trades, and tactical cards. Rent remains the villain.

I roll the dice, buy property, and try to leave someone else with the bill. Richman is a property-trading board game with human or AI seats, two boards, character abilities, and a tactical card deck.
The debt follows the dice
I can trade deeds, bid at auctions, visit the market, and use cards to change a turn. Local saves support command-by-command replay. LAN tables support spectators and reconnecting while the host stays running.
A deterministic Rust engine decides the outcome. Tauri, React, and PixiJS put it on screen. This is a project in development; the cover is original board artwork.
