Lazy Susan: Spin the Chef
I built a dinner table where the Chef tries to kill me with a pepper. I can send it back.

I built Lazy Susan: Spin the Chef, a single-player roguelike deckbuilder where dinner travels around one shared tray. Peppers deal damage. Soup heals. The Chef has arranged for his Ghost Pepper to reach me. I have cards that change the arrangement.
The table is the board
I put dishes on empty plates, then use cards to turn the tray forward, backward, or stop it. Each dish has a countdown. When it reaches zero, whoever is sitting in front of it gets served. Timing and position decide who eats the mistake.
The other guests interfere. The Glutton eats passing soup. The Gremlin adds power to dishes. I can preview where everything will land before committing a card, which removes one excuse for feeding the wrong person.
Three ways to make dinner worse
I built three starting setups around the same table:
- Return to Sender turns the Chef’s own dishes against him.
- Slow Cooker keeps dishes travelling until they are stronger.
- Leftovers uses soup to prepare the next attack.
A run crosses three acts, with card rewards, relics, events, and bosses along the way. Each setup has ten Stars of difficulty. Dinner can always get worse.
Try the table
I put a playable turn demo on the game website, alongside the trailer and screenshots. It is a small demonstration of the tray, rather than the full game.
I’m planning the full game for iPhone, iPad, Windows, macOS, Linux, and Steam Deck. The release date is still to be announced. I keep the current release details and press kit on the game website.
